"cpsetup.txt" { "theater_conditions" { "?has_stg44" "1" "?has_fg42" "1" } "navfile" "pruefstand7n" "nightlighting" "1" // PVP Supported modes: // - liberation (firefight) // - offensive (push / invasion) // - frontline (skirmish) // Coop Supported modes: // - patrol // - entrenchment // - stronghold (checkpoint) // - raid "allowed_units" { //commonwealth "unit" "unit_commonwealth_british" "unit" "unit_commonwealth_canada" "unit" "unit_commonwealth_no2commando" "unit" "unit_commonwealth_princess_patricia" "unit" "unit_commonwealth_highlander" "unit" "unit_commonwealth_12thfrontier" "unit" "unit_commonwealth_argyll" "unit" "unit_commonwealth_unit_commonwealth_seaforth" "unit" "unit_commonwealth_royal_hamilton" "unit" "unit_commonwealth_grenadier" "unit" "unit_commonwealth_fusilier" // german "unit" "unit_german_wehrmacht" "unit" "unit_german_1stinfantry" "unit" "unit_german_15thpanzer" "unit" "unit_german_panzerss" "unit" "unit_german_fallschirmjager" "unit" "unit_german_3rdfallschirmjager" "unit" "unit_german_3rdpanzer" "unit" "unit_german_17thpanzerss" "unit" "unit_german_352infanterie" "unit" "unit_german_29thpanzer" // american "unit" "unit_american_usarmy" "unit" "unit_american_ranger" "unit" "unit_american_82ndairborne" "unit" "unit_american_92ndinfantry" "unit" "unit_american_1stinfantry" "unit" "unit_american_3rddivision" "unit" "unit_american_101stairborne" "unit" "unit_american_28thdivision" "unit" "unit_american_2ndrangers" "unit" "unit_american_29thinfantry" } "liberation" { "TeamOne" "americans" // teamnumber 2 "TeamTwo" "axis" // teamnumber 3 "controlpoint" "liberation_a" "controlpoint" "v2_control" "controlpoint" "liberation_c" "spawnzones" { "disablespawns" "1" "0" "spawnzone_neutral" } } "offensive" { "TeamOne" "commonwealth" // teamnumber 2 "TeamTwo" "axis" // teamnumber 3 "AttackingTeam" "TEAM_ONE" "controlpoint" "offensive_a" "controlpoint" "v2_control" "controlpoint" "offensive_c" "controlpoint" "radiopoint_final" "spawnzones" { "disablespawns" "1" "0" "spawnzone_01" "1" "spawnzone_02" "2" "spawnzone_03" } "entities" { // Radio point "obj_destructible" { "origin" "-4058 2303 554" //unten "angles" "0 90 0" "targetname" "radio_final" "teamnumber" "3" "ControlPoint" "radiopoint_final" } "point_controlpoint" { "origin" "-4058 2303 574" //oben "angles" "0 90 0" "targetname" "radiopoint_final" "printname" "#CP_AxisRadio" } "obj_ammo_crate" { "origin" "1430 -412 8" "angles" "0 0 0" "targetname" "ammocrate_B01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1430 -490 8" "angles" "0 0 0" "targetname" "ammocrate_B01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "657 -4423 280" "angles" "0 180 0" "targetname" "ammocrate_T01_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3916 -2115 8" "angles" "0 180 0" "targetname" "ammocrate_B04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3913 -2689 8" "angles" "0 180 0" "targetname" "ammocrate_B04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3914 1411 8" "angles" "0 0 0" "targetname" "ammocrate_B06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3912 1764 8" "angles" "0 180 0" "targetname" "ammocrate_B06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1273 4041 8" "angles" "0 90 0" "targetname" "ammocrate_B09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1640 4042 8" "angles" "0 90 0" "targetname" "ammocrate_B09_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3413 1334 16" "angles" "0 180 0" "targetname" "ammocrate_H01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "-4059 1454 256" "angles" "0 0 0" "targetname" "ammocrate_H01_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3583 2587 256" "angles" "0 90 0" "targetname" "ammocrate_H02_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4046 1423 512" "angles" "0 180 0" "targetname" "ammocrate_H02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4047 2222 512" "angles" "0 180 0" "targetname" "ammocrate_H03_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "2140 -509 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1508 -408 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "2139 -3387 -232" "angles" "0 90 0" "targetname" "ammocrate_W02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4617 -3946 -232" "angles" "0 90 0" "targetname" "ammocrate_W03_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4766 -2398 -232" "angles" "0 0 0" "targetname" "ammocrate_W04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3900 -2315 -232" "angles" "0 180 0" "targetname" "ammocrate_W04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4622 1410 -232" "angles" "0 90 0" "targetname" "ammocrate_W06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4299 2084 -232" "angles" "0 0 0" "targetname" "ammocrate_W06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3835 4897 -232" "angles" "0 90 0" "targetname" "ammocrate_W07_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3290 4225 -232" "angles" "0 180 0" "targetname" "ammocrate_W07_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "1217 4674 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "431 4224 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-2061 4899 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3655 4224 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_allies" "teamnumber" "2" "ResupplyProximity" "250" } } } "frontline" { "TeamOne" "commonwealth" "TeamTwo" "axis" "controlpoint" "radiopoint_allied_final" "controlpoint" "frontline_b" "controlpoint" "v2_control" "controlpoint" "frontline_d" "controlpoint" "radiopoint_axis_final" "spawnzones" { "disablespawns" "1" "0" "spawnzone_01" "1" "spawnzone_02" "2" "spawnzone_03" } "entities" { // Allied radio "obj_destructible" { "origin" "-3376 -3506 68" //unten "angles" "0 0 0" "targetname" "radio_allied_final" "teamnumber" "2" "ControlPoint" "radiopoint_allied_final" } "point_controlpoint" { "origin" "-3376 -3506 88" //oben "angles" "0 0 0" "targetname" "radiopoint_allied_final" "printname" "#CP_AlliedRadio" } // Axis radio "obj_destructible" { "origin" "-4058 2303 554" //unten "angles" "0 0 0" "targetname" "radio_axis_final" "teamnumber" "3" "ControlPoint" "radiopoint_axis_final" } "point_controlpoint" { "origin" "-4058 2303 574" //oben "angles" "0 0 0" "targetname" "radiopoint_axis_final" "printname" "#CP_AxisRadio" } "obj_ammo_crate" { "origin" "1430 -412 8" "angles" "0 0 0" "targetname" "ammocrate_B01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1430 -490 8" "angles" "0 0 0" "targetname" "ammocrate_B01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "657 -4423 280" "angles" "0 180 0" "targetname" "ammocrate_T01_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3916 -2115 8" "angles" "0 180 0" "targetname" "ammocrate_B04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3913 -2689 8" "angles" "0 180 0" "targetname" "ammocrate_B04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3914 1411 8" "angles" "0 0 0" "targetname" "ammocrate_B06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3912 1764 8" "angles" "0 180 0" "targetname" "ammocrate_B06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1273 4041 8" "angles" "0 90 0" "targetname" "ammocrate_B09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1640 4042 8" "angles" "0 90 0" "targetname" "ammocrate_B09_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3413 1334 16" "angles" "0 180 0" "targetname" "ammocrate_H01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "-4059 1454 256" "angles" "0 0 0" "targetname" "ammocrate_H01_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3583 2587 256" "angles" "0 90 0" "targetname" "ammocrate_H02_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4046 1423 512" "angles" "0 180 0" "targetname" "ammocrate_H02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4047 2222 512" "angles" "0 180 0" "targetname" "ammocrate_H03_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "2140 -509 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1508 -408 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "2139 -3387 -232" "angles" "0 90 0" "targetname" "ammocrate_W02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4617 -3946 -232" "angles" "0 90 0" "targetname" "ammocrate_W03_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4766 -2398 -232" "angles" "0 0 0" "targetname" "ammocrate_W04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3900 -2315 -232" "angles" "0 180 0" "targetname" "ammocrate_W04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4622 1410 -232" "angles" "0 90 0" "targetname" "ammocrate_W06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4299 2084 -232" "angles" "0 0 0" "targetname" "ammocrate_W06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3835 4897 -232" "angles" "0 90 0" "targetname" "ammocrate_W07_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3290 4225 -232" "angles" "0 180 0" "targetname" "ammocrate_W07_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "1217 4674 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "431 4224 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-2061 4899 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3655 4224 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_allies" "teamnumber" "2" "ResupplyProximity" "250" } } } "patrol" { "TeamOne" "commonwealth" // teamnumber 2 "TeamTwo" "axis" // teamnumber 3 "AttackingTeam" "TEAM_TWO" "controlpoint" "cp_patrol_01" "controlpoint" "cp_patrol_02" "controlpoint" "cp_patrol_03" "controlpoint" "cp_patrol_04" //Halle "controlpoint" "cp_patrol_05" "controlpoint" "cp_patrol_06" //Bunker 7 (1) - oben - F "controlpoint" "cp_patrol_07" //Sanitätsbaracke - G "controlpoint" "cp_patrol_08" //Office - H "controlpoint" "cp_patrol_09" //V1 Tunnel - I "controlpoint" "cp_patrol_10" //Kneipe - J "spawnzones" { "disablespawns" "1" } "navspawns" { "patrol_spawns" { "location_allies" "768.5 -4222 20" //Tor oben "location_allies_02" "4093 -3980 -220" //spawnzone_02 - Bunker 3 unten "location_allies_03" "768.5 2664.66 -220" //unter V2 Turm "location_allies_04" "-2871 1856 75" //Halle "location_allies_05" "-2050.34 4284.5 -220" //Bunker 9 unten "location_allies_06" "3840 3453 20" //Bunker 7 oben "location_allies_07" "-4037 -624.5 20" //spawnzone_03 oben hinter Sanitätsbaracke "location_allies_08" "-1431 -3333 30" // vor Baracke 7 Buero "location_allies_09" "2860.61 1335.39 -220" //V1 Tunnel unten "location_allies_10" "-4087 -3319.86 20" //spawnzone_01 - hinter Kneipe oben "location_allies_11" "768.5 3500.62 -220" // axis spawnzone_03 - Tunnel zum V2 Turm unten "location_axis" "-3576 4097.16 20" //Bunker 10 oben "location_axis_02" "3749 4252 -220" //spawnzone_01 - Bunker 7 unten "location_axis_03" "-3578 4367.16 20" //Bunker 10 oben "location_axis_04" "3207 4354 20" //Bunker 7 oben "location_axis_05" "3208 4098 20" //Bunker 7 oben "location_axis_06" "-4292.84 2127 20" //hinter Halle oben "location_axis_07" "4136 -2438.5 20" //Bunker 4 oben "location_axis_08" "4241.5 -353.5 20" //Bunker 5 oben "location_axis_09" "4217.5 1674.5 20" //Bunker 6 oben "location_axis_10" "-4297.5 4211 20" //Bunker 10 oben hinten "location_axis_11" "4536 1567 -220" //Bunker 6 unten } "fallback_spawns" { "location_axis" "-522.5 4215.5 40" //location_axis fallback patrol+ent+sh - zwischen Bunker 8 und 9 oben "location_allies" "1546.5 -157.5 20" //location_allies_fallback patrol+ent+sh - Bunker 1 oben } } "entities" { "obj_ammo_crate" { "origin" "1430 -412 8" "angles" "0 0 0" "targetname" "ammocrate_B01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1430 -490 8" "angles" "0 0 0" "targetname" "ammocrate_B01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "657 -4423 280" "angles" "0 180 0" "targetname" "ammocrate_T01_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3916 -2115 8" "angles" "0 180 0" "targetname" "ammocrate_B04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3913 -2689 8" "angles" "0 180 0" "targetname" "ammocrate_B04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3914 1411 8" "angles" "0 0 0" "targetname" "ammocrate_B06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3912 1764 8" "angles" "0 180 0" "targetname" "ammocrate_B06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1273 4041 8" "angles" "0 90 0" "targetname" "ammocrate_B09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1640 4042 8" "angles" "0 90 0" "targetname" "ammocrate_B09_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3413 1334 16" "angles" "0 180 0" "targetname" "ammocrate_H01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "-4059 1454 256" "angles" "0 0 0" "targetname" "ammocrate_H01_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3583 2587 256" "angles" "0 90 0" "targetname" "ammocrate_H02_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4046 1423 512" "angles" "0 180 0" "targetname" "ammocrate_H02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4047 2222 512" "angles" "0 180 0" "targetname" "ammocrate_H03_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "2140 -509 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1508 -408 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "2139 -3387 -232" "angles" "0 90 0" "targetname" "ammocrate_W02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4617 -3946 -232" "angles" "0 90 0" "targetname" "ammocrate_W03_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4766 -2398 -232" "angles" "0 0 0" "targetname" "ammocrate_W04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3900 -2315 -232" "angles" "0 180 0" "targetname" "ammocrate_W04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4622 1410 -232" "angles" "0 90 0" "targetname" "ammocrate_W06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4299 2084 -232" "angles" "0 0 0" "targetname" "ammocrate_W06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3835 4897 -232" "angles" "0 90 0" "targetname" "ammocrate_W07_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3290 4225 -232" "angles" "0 180 0" "targetname" "ammocrate_W07_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "1217 4674 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "431 4224 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-2061 4899 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3655 4224 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_allies" "teamnumber" "2" "ResupplyProximity" "250" } } } "entrenchment" { "TeamOne" "commonwealth" // teamnumber 2 "TeamTwo" "axis" // teamnumber 3 "TeamTwoDefaultUnit" "unit_15thpanzer" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_patrol_09" //V1 Tunnel - cp00 - A "controlpoint" "cp_patrol_02" //unten Bunker 4 - cp01 - B "controlpoint" "offensive_c" //vor Tunnel zur Halle - FRS-Logo - cp02 - C "controlpoint" "cp_sh_03" //V2 Kontrollbunker gross - cp03 - D "controlpoint" "v2_control" //V2 Kontrollbunker klein - cp04 - E "controlpoint" "cp_patrol_06" //Bunker 7 (1) oben - cp05 - F "controlpoint" "cp_patrol_07" //Sanitätsbaracke - cp06 - G "controlpoint" "cp_patrol_10" //Kneipe - cp07 - H "controlpoint" "cp_patrol_08" //Office - cp08 - I "controlpoint" "cp_patrol_01" //Tor oben - cp09 - J "controlpoint" "cp_patrol_04" //Büro Halle zweiter Stock - cp10 - K "ai" { "allied_count_minimum_players_base" "7" //friendly ai count with minimum human players in-game "enemy_count_minimum_players_base" "24" //enemy ai count with minimum human players in-game //"enemy_count_minimum_players_base" "1" //enemy ai count with minimum human players in-game "allied_count_maximum_players_base" "0" //friendly ai count with maximum human players in-game "enemy_count_maximum_players_base" "24" //enemy ai count with maximum human players in-game //"enemy_count_maximum_players_base" "1" //enemy ai count with maximum human players in-game "friendly_count_solo_base" "7" //friendly ai count for solo game mode "enemy_count_solo_base" "24" //enemy ai count for solo game mode //"enemy_count_solo_base" "1" //enemy ai count for solo game mode //"max_vision_range" "3200" //overrides the bot's visual distance "objectives" { "objective_index" "0" //corresponds to the first objective - V1 Tunnel - cp00 - A } "objectives" { "objective_index" "1" //corresponds to the second objective - unten Bunker 4 - Fässer - cp01 - B } "objectives" { "objective_index" "2" //corresponds to the third objective - vor Tunnel zur Halle - FRS-Logo - cp02 - C } "objectives" { "objective_index" "3" //corresponds to the fourth objective - V2 Kontrollbunker gross - cp03 - D } "objectives" { "objective_index" "4" //corresponds to the fifth objective - V2 Kontrollbunker klein - cp04 - E } "objectives" { "objective_index" "5" //corresponds to the sixth objective - Bunker 7 (1) oben - cp05 - F } "objectives" { "objective_index" "6" //corresponds to the Seventh objective - Sanitätsbaracke - cp06 - G } "objectives" { "objective_index" "7" //corresponds to the Eightes objective - Kneipe - cp07 - H } "objectives" { "objective_index" "8" //corresponds to the Ninth objective - Office - cp08 - I } "objectives" { "objective_index" "9" //corresponds to the Tenth objective - Flak vor Bunker 4 oben - cp09 - J } "objectives" { "objective_index" "10" //corresponds to the Eleventh objective - Büro Halle zweiter Stock - cp10 - K } } "spawnzones" { "disablespawns" "1" } "navspawns" //entrenchment mode will cycle regroup points, starting with 0. As the enemy team captures an objective, it will cycle to the next spawn { "start_spawns" //designates the starting spawn locations { "location_axis" "2845.61 1412.39 -127.5" //v1 Tunnel unten "location_allies" "768.5 -4222 20" //location_allies patrol+ent - Tor oben } "objective_based_spawns" //first objective - V1 Tunnel - cp00 - A { "objective_index" "0" "location_axis" "4125 -1994 -130.5" //spawn_axis_sh_cp00 - nach Bunker 04 unten "location_allies" "4091 2872 -127.5" //location_allies_sh_obj_0 - nach Bunker 06 unten } "objective_based_spawns" //second objective - unten Bunker 04 - Fässer - cp01 - B { "objective_index" "1" "location_axis" "3749 4252 -127.5" //spawnzone_01 - vor Bunker 07 unten "location_allies" "1994.5 -4235 -130.5" //spawn_allies_ent_cp01 - nach Bunker 02 unten } "objective_based_spawns" //third objective - vor Tunnel zur Halle - FRS-Logo - cp02 - C { "objective_index" "2" "location_axis" "515 4357 72" //axis_sh_obj_02 - V2 Kontrollbunker gross - Bunker 08 oben "location_allies" "1351.66 4233.5 -126.5" //allies_02_ent_obj_02 - vor Bunker 8 unten } "objective_based_spawns" //fourth objective - V2 Kontrollbunker gross - cp03 - D { "objective_index" "3" "location_axis" "-35 2011 72" //axis_sh_obj_03 - vor V2 Kontrollbunker klein oben "location_allies" "3840 3453 67.5" //location_allies_06 patrol - vor Bunker 7 (1) oben } "objective_based_spawns" //fifth objective - V2 Kontrollbunker klein - cp04 - E { "objective_index" "4" "location_axis" "3190 3849 67" //axis_cp04_sh - zwischen Bunker 7 (1) + (2) "location_allies" "-321 890.9 73" //allies_ent_obj_04 - zwischen Hügel und Mittelmauer } "objective_based_spawns" //sixth objective - Bunker 7 (1) oben - cp05 - F { "objective_index" "5" "location_axis" "-3064.5 -1788 67.5" //location_axis_08 patrol - Bunker 05 oben "location_allies" "-80 2448.72 91" //location_allies_sh_obj_04 - vor V2 Kontrollbunker klein oben } "objective_based_spawns" //seven objective - Sanitätsbaracke - cp06 - G { "objective_index" "6" "location_axis" "-4292.84 2127 71" //location_axis_sh_cp06 - hinter der Halle "location_allies" "209.9 -2179 98.5" //allies_ent_obj_06+07 - hinter Baracke 06 } "objective_based_spawns" //eightes objective - Kneipe - cp07 - H { "objective_index" "7" "location_axis" "-4292.84 2127 71" //location_axis_sh_cp06 - hinter der Halle "location_allies" "209.9 -2179 98.5" //allies_ent_obj_06+07 - hinter Baracke 06 } "objective_based_spawns" //ninth objective - Office - cp08 - I { "objective_index" "8" "location_axis" "1540.5 316 74" //axis_ent_cp08 - hinter Bunker 1 oben "location_allies" "4110.5 -3726 67.5" //location_allies_sh_obj_07 - vor Bunker 04 oben } "objective_based_spawns" //tenth objective is capture - Tor oben - cp09 - J { "objective_index" "9" "location_axis" "4136 -2438.5 67.5" //location_axis_07 patrol - Bunker 04 oben "location_allies" "-4087 -3319.86 122.5" //hinter Kneipe oben } "objective_based_spawns" //tenth objective - Büro Halle oben - cp10 - K { "objective_index" "10" "location_axis" "-4292.84 2127 20" //spawnzone_03 - Bunker 10 oben "location_allies" "-4037 -624.5 94" //spawnzone_03 - Hinter Baracke 03 oben } "fallback_spawns" //backup spawnpoint, if the game has trouble using any spawns..normally the furthest most spawnpoint { "location_axis" "-522.5 4215.5 40" //location_axis fallback patrol+ent+sh - zwischen Bunker 8 und 9 oben "location_allies" "1546.5 -157.5 20" //location_allies_fallback patrol+ent+sh - Bunker 1 oben } } "entities" { "obj_ammo_crate" { "origin" "1430 -412 8" "angles" "0 0 0" "targetname" "ammocrate_B01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1430 -490 8" "angles" "0 0 0" "targetname" "ammocrate_B01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "657 -4423 280" "angles" "0 180 0" "targetname" "ammocrate_T01_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3916 -2115 8" "angles" "0 180 0" "targetname" "ammocrate_B04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3913 -2689 8" "angles" "0 180 0" "targetname" "ammocrate_B04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3914 1411 8" "angles" "0 0 0" "targetname" "ammocrate_B06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3912 1764 8" "angles" "0 180 0" "targetname" "ammocrate_B06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1273 4041 8" "angles" "0 90 0" "targetname" "ammocrate_B09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1640 4042 8" "angles" "0 90 0" "targetname" "ammocrate_B09_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3413 1334 16" "angles" "0 180 0" "targetname" "ammocrate_H01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "-4059 1454 256" "angles" "0 0 0" "targetname" "ammocrate_H01_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3583 2587 256" "angles" "0 90 0" "targetname" "ammocrate_H02_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4046 1423 512" "angles" "0 180 0" "targetname" "ammocrate_H02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4047 2222 512" "angles" "0 180 0" "targetname" "ammocrate_H03_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "2140 -509 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1508 -408 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "2139 -3387 -232" "angles" "0 90 0" "targetname" "ammocrate_W02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4617 -3946 -232" "angles" "0 90 0" "targetname" "ammocrate_W03_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4766 -2398 -232" "angles" "0 0 0" "targetname" "ammocrate_W04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3900 -2315 -232" "angles" "0 180 0" "targetname" "ammocrate_W04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4622 1410 -232" "angles" "0 90 0" "targetname" "ammocrate_W06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4299 2084 -232" "angles" "0 0 0" "targetname" "ammocrate_W06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3835 4897 -232" "angles" "0 90 0" "targetname" "ammocrate_W07_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3290 4225 -232" "angles" "0 180 0" "targetname" "ammocrate_W07_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "1217 4674 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "431 4224 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-2061 4899 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3655 4224 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_allies" "teamnumber" "2" "ResupplyProximity" "250" } } } "stronghold" { "TeamOne" "commonwealth" // teamnumber 2 "TeamTwo" "axis" // teamnumber 3 "TeamOneDefaultUnit" "unit_101stairborne" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_patrol_09" //V1 Tunnel - cp00 - A "controlpoint" "cp_fuel_dump_1" //unten Bunker 4 - Fässer - cp01 - B "controlpoint" "offensive_c" //vor Tunnel zur Halle - FRS-Logo - cp02 - C "controlpoint" "cp_sh_03" //V2 Kontrollbunker gross - cp03 - D "controlpoint" "v2_control" //V2 Kontrollbunker klein - cp04 - E "controlpoint" "cp_patrol_06" //Bunker 7 (1) oben - cp05 - F "controlpoint" "cp_patrol_07" //Sanitätsbaracke - cp06 - G "controlpoint" "cp_patrol_10" //Kneipe - cp07 - H "controlpoint" "cp_patrol_08" //Office - cp08 - I "controlpoint" "cp_flak_1" //Flak vor Bunker 4 oben - cp09 - J "controlpoint" "cp_officer_quarters_1" //Offizier jagen - Büro Halle zweiter Stock - cp10 - K "spawnzones" { "disablespawns" "1" } "ai" { "allied_count_minimum_players_base" "7" //friendly ai count with minimum human players in-game "enemy_count_minimum_players_base" "32" //enemy ai count with minimum human players in-game //"enemy_count_minimum_players_base" "1" //enemy ai count with minimum human players in-game "allied_count_maximum_players_base" "0" //friendly ai count with maximum human players in-game "enemy_count_maximum_players_base" "32" //enemy ai count with maximum human players in-game //"enemy_count_maximum_players_base" "1" //enemy ai count with maximum human players in-game "friendly_count_solo_base" "7" //friendly ai count for solo game mode "enemy_count_solo_base" "32" //enemy ai count for solo game mode //"enemy_count_solo_base" "1" //enemy ai count for solo game mode //"max_vision_range" "3200" //overrides the bot's visual distance "objectives" { "objective_index" "0" //corresponds to the first objective - V1 Tunnel - cp00 - A "respawn_time" "15" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "1" //corresponds to the second objective - unten Bunker 4 - Fässer - cp01 - B "respawn_time" "15" //adjusts the respawn time for the objective "required_objectives" "0" //requires objectives 0 completed before activating // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate "fortify_ranking_amount" "1000" //Prioity of that area...range from 0 to 1000 "fortify_ranking_radius" "500" } "objectives" { "objective_index" "2" //corresponds to the third objective - vor Tunnel zur Halle - FRS-Logo - cp02 - C "required_objectives" "1" //requires objectives 1 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "3" //corresponds to the fourth objective - V2 Kontrollbunker gross - cp03 - D "required_objectives" "2" //requires objectives 2 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "4" //corresponds to the fifth objective - V2 Kontrollbunker klein - cp04 - E "required_objectives" "3" //requires objectives 3 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "5" //corresponds to the sixth objective - Bunker 7 (1) oben - cp05 - F "required_objectives" "4" //requires objectives 4 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "6" //corresponds to the Seventh objective - Sanitätsbaracke - cp06 - G "required_objectives" "5" //requires objectives 5 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "7" //corresponds to the Eightes objective - Kneipe - cp07 - H "required_objectives" "6" //requires objectives 6 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "8" //corresponds to the Ninth objective - Office - cp08 - I "required_objectives" "7" //requires objectives 7 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "9" //corresponds to the Tenth objective - Flak vor Bunker 4 oben - cp09 - J "required_objectives" "8" //requires objectives 8 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "10" //corresponds to the Eleventh objective - Offizier jagen - Büro Halle zweiter Stock - cp10 - K "required_objectives" "9" //requires objectives 9 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" "fortify_ranking_center" "-3422.5 1795 80" //tells AI to focus their forces in a specific area } } "navspawns" { "start_spawns" //designates the starting spawn locations { "location_axis" "2845.61 1412.39 -127.5" //v1 Tunnel unten "location_allies" "768.5 -4222 20" //location_allies patrol+ent - Tor oben } "objective_based_spawns" //designates the spawn locations after the first objective is capture - V1 Tunnel - cp00 - A { "objective_index" "0" "location_axis" "4148 -2654 -200" // - vor Bunker 04 unten "location_allies" "2860.61 1367.68 -127.5" //location_allies_09 patrol - V1 Tunnel unten } "objective_based_spawns" //designates the spawn locations after the second objective is capture - unten Bunker 4 - Fässer - cp01 - B { "objective_index" "1" "location_axis" "-3336.5 3652.34 -126.5" //axis_sh_obj_01 - Tunnel zur Halle - FRS-Logo unten "location_allies" "4110 -989 -132" //spawnzone_02 - vor Bunker 03 unten } "objective_based_spawns" //designates the spawn locations after the third objective is capture - vor Tunnel zur Halle - FRS-Logo - cp02 - C { "objective_index" "2" "location_axis" "515 4357 72" //axis_sh_obj_02 - V2 Kontrollbunker gross - Bunker 08 oben "location_allies" "-2050.34 4284.5 -220" //location_allies_05 patrol+sh_obj_01 - vor Bunker 9 unten } "objective_based_spawns" //designates the spawn locations after the fourth objective is capture - V2 Kontrollbunker gross - cp03 - D { "objective_index" "3" "location_axis" "-35 2011 72" //axis_sh_obj_03 - vor V2 Kontrollbunker klein oben "location_allies" "2329 4207 72" //allies_sh_cp03 - vor Bunker 7 (2) oben } "objective_based_spawns" //designates the spawn locations after the fifth objective is capture - V2 Kontrollbunker klein - cp04 - E { "objective_index" "4" "location_axis" "3190 3849 67" //axis_cp04_sh - zwischen Bunker 7 (1) + (2) "location_allies" "-80 2448 20" //location_allies_sh_obj_04 - vor V2 Kontrollbunker klein } "objective_based_spawns" //designates the spawn locations after the sixth objective is capture - Bunker 7 (1) oben - cp05 - F { "objective_index" "5" "location_axis" "-3064.5 -1788 67.5" //location_axis_sh_cp05 - hinter der Sanitätsbaracke "location_allies" "3840 3453 67" //location_allies_06 patrol - vor Bunker 7 (1) oben } "objective_based_spawns" //designates the spawn locations after the seven objective is capture - Sanitätsbaracke - cp06 - G { "objective_index" "6" "location_axis" "-3092.5 -3851 67.5" //location_axis_sh_cp06 - hinter der Kneipe "location_allies" "-2687.5 -1278.5 67.5" //location_alies_sh_cp06 - Sanitätsbaracke innen } "objective_based_spawns" //designates the spawn locations after the eightes objective is capture - Kneipe - cp07 - H { "objective_index" "7" "location_axis" "932.5 -3360 60" //axis_sh_cp07 - hinter Office oben "location_allies" "-2995.5 -3320 67" //allies_sh_obj_07 - Kneipe innen } "objective_based_spawns" //designates the spawn locations after the ninth objective is capture - Office - cp08 - I { "objective_index" "8" "location_axis" "1678.5 -4218 67.5" //axis_sh_07 - vor Bunker 3 oben "location_allies" "-1431 -3333 67.5" //location_allies_08 patrol - vor Office oben } "objective_based_spawns" //designates the spawn locations after the tenth objective is capture - Flak vor Bunker 4 oben - cp09 - J { "objective_index" "9" "location_axis" "-3482.5 1072.5 67.5" //axis_sh_obj_09 - Halle EG "location_allies" "4110.5 -3726 67.5" //sh_obj_09 - vor Bunker 4 oben } "objective_based_spawns" //designates the spawn locations after the tenth objective is capture - Offizier - Büro Halle oben - cp10 - K { "objective_index" "10" "location_axis" "-3910 2306.5 577" //axis_sh_obj_10 - Halle oben 2 Ettage "location_allies" "-4037 -624.5 94" //spawnzone_03 - hinter Baracke 03 oben } "fallback_spawns" //backup spawnpoint, if the game has trouble using any spawns..normally the furthest most spawnpoint { "location_axis" "-522.5 4215.5 40" //location_axis fallback patrol+ent+sh - zwischen Bunker 8 und 9 oben "location_allies" "1546.5 -157.5 20" //location_allies_fallback patrol+ent+sh - Bunker 1 oben } } "entities" { // Fuel Dump 1 "obj_fuel_dump" { "origin" "3889 -2204 -232" //unten "angles" "0 0 0" "targetname" "fuel_dump_1" "teamnumber" "3" "ControlPoint" "cp_fuel_dump_1" } "point_controlpoint" { "origin" "3889 -2204 -173" //oben "angles" "0 0 0" "targetname" "cp_fuel_dump_1" } // Flak 1 "obj_discoverable_target" { "origin" "4133 -4105 8" //unten "angles" "0 135 0" "targetname" "flak_1" "teamnumber" "3" "ControlPoint" "cp_flak_1" "TakeDamageBullets" "0" } "point_controlpoint" { "origin" "4133 -4105 203" //oben "angles" "0 135 0" "targetname" "cp_flak_1" } // Offizier jagen "obj_officer_quarters" { "origin" "-3913 1806 586" "angles" "0 0 0" "targetname" "officer_quarters_1" "teamnumber" "3" "ControlPoint" "cp_officer_quarters_1" } "point_controlpoint" { "origin" "-3913 1806 586" "angles" "0 0 0" "targetname" "cp_officer_quarters_1" } "obj_ammo_crate" { "origin" "1430 -412 8" "angles" "0 0 0" "targetname" "ammocrate_B01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1430 -490 8" "angles" "0 0 0" "targetname" "ammocrate_B01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "657 -4423 280" "angles" "0 180 0" "targetname" "ammocrate_T01_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3916 -2115 8" "angles" "0 180 0" "targetname" "ammocrate_B04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3913 -2689 8" "angles" "0 180 0" "targetname" "ammocrate_B04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3914 1411 8" "angles" "0 0 0" "targetname" "ammocrate_B06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3912 1764 8" "angles" "0 180 0" "targetname" "ammocrate_B06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1273 4041 8" "angles" "0 90 0" "targetname" "ammocrate_B09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-1640 4042 8" "angles" "0 90 0" "targetname" "ammocrate_B09_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3413 1334 16" "angles" "0 180 0" "targetname" "ammocrate_H01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "-4059 1454 256" "angles" "0 0 0" "targetname" "ammocrate_H01_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3583 2587 256" "angles" "0 90 0" "targetname" "ammocrate_H02_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4046 1423 512" "angles" "0 180 0" "targetname" "ammocrate_H02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-4047 2222 512" "angles" "0 180 0" "targetname" "ammocrate_H03_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "2140 -509 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_axis" "teamnumber" "3" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "1508 -408 -232" "angles" "0 90 0" "targetname" "ammocrate_W01_allies" "teamnumber" "2" "ResupplyProximity" "400" } "obj_ammo_crate" { "origin" "2139 -3387 -232" "angles" "0 90 0" "targetname" "ammocrate_W02_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4617 -3946 -232" "angles" "0 90 0" "targetname" "ammocrate_W03_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4766 -2398 -232" "angles" "0 0 0" "targetname" "ammocrate_W04_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3900 -2315 -232" "angles" "0 180 0" "targetname" "ammocrate_W04_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4622 1410 -232" "angles" "0 90 0" "targetname" "ammocrate_W06_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "4299 2084 -232" "angles" "0 0 0" "targetname" "ammocrate_W06_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3835 4897 -232" "angles" "0 90 0" "targetname" "ammocrate_W07_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "3290 4225 -232" "angles" "0 180 0" "targetname" "ammocrate_W07_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "1217 4674 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "431 4224 -232" "angles" "0 0 0" "targetname" "ammocrate_W08_allies" "teamnumber" "2" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-2061 4899 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_axis" "teamnumber" "3" "ResupplyProximity" "250" } "obj_ammo_crate" { "origin" "-3655 4224 -232" "angles" "0 90 0" "targetname" "ammocrate_W09_allies" "teamnumber" "2" "ResupplyProximity" "250" } } } "raid" { "TeamOne" "commonwealth" "TeamTwo" "axis" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_patrol_09" //V1 Tunnel - cp00 - A "controlpoint" "cp_fuel_dump_1" //unten Bunker 4 - Fässer - cp01 - B "controlpoint" "offensive_c" //vor Tunnel zur Halle - FRS-Logo - cp02 - C "controlpoint" "cp_sh_03" //V2 Kontrollbunker gross - cp03 - D "controlpoint" "v2_control" //V2 Kontrollbunker klein - cp04 - E "controlpoint" "cp_patrol_06" //Bunker 7 (1) oben - cp05 - F "controlpoint" "cp_patrol_07" //Sanitätsbaracke - cp06 - G "controlpoint" "cp_patrol_10" //Kneipe - cp07 - H "controlpoint" "cp_patrol_08" //Office - cp08 - I "controlpoint" "cp_flak_1" //Flak vor Bunker 4 oben - cp09 - J "controlpoint" "cp_officer_quarters_1" //Offizier jagen - Büro Halle zweiter Stock - cp10 - K "spawnzones" { "disablespawns" "1" } "entities" { // Fuel Dump 1 "obj_fuel_dump" { "origin" "3889 -2204 -232" //unten "angles" "0 0 0" "targetname" "fuel_dump_1" "teamnumber" "3" "ControlPoint" "cp_fuel_dump_1" } "point_controlpoint" { "origin" "3889 -2204 -173" //oben "angles" "0 0 0" "targetname" "cp_fuel_dump_1" } // Flak 1 "obj_discoverable_target" { "origin" "4133 -4105 8" //unten "angles" "0 135 0" "targetname" "flak_1" "teamnumber" "3" "ControlPoint" "cp_flak_1" "TakeDamageBullets" "0" } "point_controlpoint" { "origin" "4133 -4105 203" //oben "angles" "0 135 0" "targetname" "cp_flak_1" } // Offizier jagen "obj_officer_quarters" { "origin" "-3913 1806 586" "angles" "0 0 0" "targetname" "officer_quarters_1" "teamnumber" "3" "ControlPoint" "cp_officer_quarters_1" } "point_controlpoint" { "origin" "-3913 1806 586" "angles" "0 0 0" "targetname" "cp_officer_quarters_1" } // "obj_ammo_crate" // { // "origin" "1430 -490 8" // "angles" "0 0 0" // "targetname" "ammocrate_B01_allies" // "teamnumber" "2" // "ResupplyProximity" "400" // } // "obj_ammo_crate" // { // "origin" "657 -4423 280" // "angles" "0 180 0" // "targetname" "ammocrate_T01_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "3913 -2689 8" // "angles" "0 180 0" // "targetname" "ammocrate_B04_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "3912 1764 8" // "angles" "0 180 0" // "targetname" "ammocrate_B06_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "-1640 4042 8" // "angles" "0 90 0" // "targetname" "ammocrate_B09_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "-3413 1334 16" // "angles" "0 180 0" // "targetname" "ammocrate_H01_allies" // "teamnumber" "2" // "ResupplyProximity" "400" // } // "obj_ammo_crate" // { // "origin" "-3583 2587 256" // "angles" "0 90 0" // "targetname" "ammocrate_H02_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "-4047 2222 512" // "angles" "0 180 0" // "targetname" "ammocrate_H03_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "1508 -408 -232" // "angles" "0 90 0" // "targetname" "ammocrate_W01_allies" // "teamnumber" "2" // "ResupplyProximity" "400" // } // "obj_ammo_crate" // { // "origin" "3900 -2315 -232" // "angles" "0 180 0" // "targetname" "ammocrate_W04_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "4299 2084 -232" // "angles" "0 0 0" // "targetname" "ammocrate_W06_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "3290 4225 -232" // "angles" "0 180 0" // "targetname" "ammocrate_W07_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "431 4224 -232" // "angles" "0 0 0" // "targetname" "ammocrate_W08_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } // "obj_ammo_crate" // { // "origin" "-3655 4224 -232" // "angles" "0 90 0" // "targetname" "ammocrate_W09_allies" // "teamnumber" "2" // "ResupplyProximity" "250" // } } "ai" { "allied_count_minimum_players_base" "7" //friendly ai count with minimum human players in-game "enemy_count_minimum_players_base" "32" //enemy ai count with minimum human players in-game //"enemy_count_minimum_players_base" "1" //enemy ai count with minimum human players in-game "allied_count_maximum_players_base" "0" //friendly ai count with maximum human players in-game "enemy_count_maximum_players_base" "32" //enemy ai count with maximum human players in-game //"enemy_count_maximum_players_base" "1" //enemy ai count with maximum human players in-game "friendly_count_solo_base" "7" //friendly ai count for solo game mode "enemy_count_solo_base" "32" //enemy ai count for solo game mode //"enemy_count_solo_base" "1" //enemy ai count for solo game mode //"max_vision_range" "3200" //overrides the bot's visual distance "objectives" { "objective_index" "0" //corresponds to the first objective - V1 Tunnel - cp00 - A "respawn_time" "15" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "1" //corresponds to the second objective - unten Bunker 4 - Fässer - cp01 - B "respawn_time" "15" //adjusts the respawn time for the objective "required_objectives" "0" //requires objectives 0 completed before activating // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate "fortify_ranking_amount" "1000" //Prioity of that area...range from 0 to 1000 "fortify_ranking_radius" "500" } "objectives" { "objective_index" "2" //corresponds to the third objective - vor Tunnel zur Halle - FRS-Logo - cp02 - C "required_objectives" "1" //requires objectives 1 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "3" //corresponds to the fourth objective - V2 Kontrollbunker gross - cp03 - D "required_objectives" "2" //requires objectives 2 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "4" //corresponds to the fifth objective - V2 Kontrollbunker klein - cp04 - E "required_objectives" "3" //requires objectives 3 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "5" //corresponds to the sixth objective - Bunker 7 (1) oben - cp05 - F "required_objectives" "4" //requires objectives 4 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "6" //corresponds to the Seventh objective - Sanitätsbaracke - cp06 - G "required_objectives" "5" //requires objectives 5 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "7" //corresponds to the Eightes objective - Kneipe - cp07 - H "required_objectives" "6" //requires objectives 6 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "8" //corresponds to the Ninth objective - Office - cp08 - I "required_objectives" "7" //requires objectives 7 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "9" //corresponds to the Tenth objective - Flak vor Bunker 4 oben - cp09 - J "required_objectives" "8" //requires objectives 8 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" } "objectives" { "objective_index" "10" //corresponds to the Eleventh objective - Offizier jagen - Büro Halle zweiter Stock - cp10 - K "required_objectives" "9" //requires objectives 9 to be completed before activating "respawn_time" "20" //adjusts the respawn time for the objective // "fortify_overwatch_stay_back" "1" //By default, AI finds over closest to frontline...tells overwatch AI (snipers/mgs) to stay as far away as possible // "fortify_radius" "2000" //AI will search for cover when defending, tells them how far to investigate // "fortify_ranking_amount" "200" //Prioity of that area...range from 0 to 1000 // "fortify_ranking_radius" "500" "fortify_ranking_center" "-3422.5 1795 80" //tells AI to focus their forces in a specific area } } "navspawns" { "start_spawns" { "location_allies" "768.5 -4222 20" //location_allies patrol+ent - Tor oben "location_axis" "2845.61 1412.39 -127.5" //v1 Tunnel unten } "fallback_spawns" { "location_allies" "1546.5 -157.5 20" //location_allies_fallback patrol+ent+sh - Bunker 1 oben "location_axis" "-522.5 4215.5 40" //location_axis fallback patrol+ent+sh - zwischen Bunker 8 und 9 oben } } "cvars" { "doi_raid_objective_spacing_distance" "1000" } } }