"cpsetup.txt" { "nightlighting" "1" "theater_conditions" { "?has_stg44_access" "1" "?has_fg42_access" "1" "?has_m1para_access" "1" "?extraslot_engineer" "1" "?extraslot_sniper" "1" "?extraslot_radio" "1" } "allowed_units" { // Commonwealth "unit" "unit_commonwealth_british" "unit" "unit_commonwealth_blackwatch" "unit" "unit_commonwealth_no2commando" "unit" "unit_commonwealth_highlander" // United States "unit" "unit_american_usarmy" "unit" "unit_american_82ndairborne" "unit" "unit_american_101stairborne" // Axis "unit" "unit_german_wehrmacht" "unit" "unit_german_3rdpanzer" "unit" "unit_german_1stinfantry" "unit" "unit_german_352infanterie" } "coop_base_units" { "unit" "unit_commonwealth_british" "unit" "unit_american_usarmy" "unit" "unit_german_wehrmacht" } "coop_elite_units" { "unit" "unit_commonwealth_blackwatch" "unit" "unit_commonwealth_no2commando" "unit" "unit_commonwealth_highlander" "unit" "unit_american_82ndairborne" "unit" "unit_american_101stairborne" "unit" "unit_german_3rdpanzer" "unit" "unit_german_1stinfantry" "unit" "unit_german_352infanterie" } "offensive" { "TeamOne" "commonwealth" "TeamTwo" "axis" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_bridge" // 1 "controlpoint" "cp_cafe" // 2 "controlpoint" "cp_farm" // 3 "controlpoint" "cp_flak" // 4 "controlpoint" "cp_graveyard" // 5 "controlpoint" "cp_church" // 6 "spawnzones" { "disablespawns" "1" "0" "sz_1" // 1 "1" "sz_2" // 2 "2" "sz_2" // 3 "3" "sz_3" // 4 "4" "sz_4" // 5 "5" "sz_5" // 6 } } "invasion" { "TeamOne" "commonwealth" "TeamTwo" "axis" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_bridge" // 1 "controlpoint" "cp_cafe" // 2 "controlpoint" "cp_farm" // 3 "controlpoint" "cp_flak" // 4 "controlpoint" "cp_graveyard" // 5 "controlpoint" "cp_church" // 6 "spawnzones" { "disablespawns" "1" "0" "sz_1" // 1 "1" "sz_2" // 2 "2" "sz_2" // 3 "3" "sz_3" // 4 "4" "sz_4" // 5 "5" "sz_5" // 6 } } "stronghold" { "TeamOne" "commonwealth" "TeamTwo" "axis" "AttackingTeam" "TEAM_ONE" "controlpoint" "cp_nest" // 1 "controlpoint" "cp_bridge" // 2 "controlpoint" "cp_cafe" // 3 "controlpoint" "cp_farm" // 4 "controlpoint" "cp_flak" // 5 "controlpoint" "cp_graveyard" // 6 "controlpoint" "cp_church" // 7 "controlpoint" "cp_cattack" // 8 "spawnzones" { "disablespawns" "1" } "entities" { } "ai" { "allied_count_minimum_players_base" "7" "enemy_count_minimum_players_base" "14" "allied_count_maximum_players_base" "0" "enemy_count_maximum_players_base" "32" "friendly_count_solo_base" "9" "enemy_count_solo_base" "18" "max_vision_range" "5012" // Nest "objectives" { "objective_index" "0" "respawn_time" "20" "fortify_overwatch_stay_back" "1" "fortify_radius" "1500" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // Bridge "objectives" { "objective_index" "1" "respawn_time" "10" "required_objectives" "0" "fortify_overwatch_stay_back" "1" "fortify_radius" "1500" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // Cafe "objectives" { "objective_index" "2" "respawn_time" "10" "required_objectives" "1" "fortify_overwatch_stay_back" "1" "fortify_radius" "2000" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // Farm "objectives" { "objective_index" "3" "respawn_time" "10" "required_objectives" "2" "fortify_overwatch_stay_back" "1" "fortify_radius" "2000" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // Flak "objectives" { "objective_index" "4" "respawn_time" "25" "required_objectives" "2,3" "fortify_radius" "1500" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // Graveyard "objectives" { "objective_index" "5" "respawn_time" "20" "required_objectives" "4" "fortify_radius" "1500" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // Church "objectives" { "objective_index" "6" "respawn_time" "15" "required_objectives" "5" "fortify_radius" "1500" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } // C-Attack "objectives" { "objective_index" "7" "respawn_time" "10" "required_objectives" "6" "fortify_radius" "1500" "fortify_ranking_amount" "200" "fortify_ranking_radius" "500" } } "navspawns" { "start_spawns" { "location_allies" "6316 3466 304" "location_axis" "1456 3616 336" } // Nest "objective_based_spawns" { "objective_index" "0" "location_allies" "6316 3466 304" "location_axis" "1456 3616 336" } // Bridge "objective_based_spawns" { "objective_index" "1" "location_allies" "4160 2000 304" "location_axis" "2848 -2720 336" } // Cafe "objective_based_spawns" { "objective_index" "2" "location_allies" "1070 954 338" "location_axis" "392 -4704 336" } // Farm "objective_based_spawns" { "objective_index" "3" "location_allies" "2256 -1264 192" "location_axis" "-1728 -4448 256" } // Flak "objective_based_spawns" { "objective_index" "4" "location_allies" "672 -4992 304" "location_axis" "-9120 -3776 304" } // Graveyard "objective_based_spawns" { "objective_index" "5" "location_allies" "-1872 -4832 320" "location_axis" "-11040 -3504 304" } // Church "objective_based_spawns" { "objective_index" "6" "location_allies" "-7766 -5940 320" "location_axis" "-11088 -1600 304" } // C-Attack "objective_based_spawns" { "objective_index" "7" "location_allies" "672 -4992 304" "location_axis" "1456 3616 336" } "fallback_spawns" { "location_allies" "672 -4992 304" "location_axis" "1456 3616 336" } } } }